Deepfake application designed specifically for a museum exposition as Part of Immersive media technologies and storytelling (IMT&S) as part of Saxtion universi. This software allows visitors to create deep fakes of predefined celebrities saying a specific phrase. I was responsible for creating the APIs that would allow the Unity application to interact with the deep fake systems in cooperation with 1 more developer.
The client side is a Unity 3d Application and the backend is written in Python using Coqui and Wav2Lip opensource projects
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